Finish Hotel habits
Build a repeatable door, key, audio-cue, and hiding routine before adding a new floor to the run.
Progress by making the Hotel loop reliable, then choosing one floor guide and one entity guide for the next route you want to learn.
Every stage needs a visible move-on signal.
Practice audio cues, room searches, hiding, and the decision to pause before a dangerous door.
Open the floor page for Mines, Backdoor, Rooms, or Outdoors and keep that route separate from Hotel notes.
Use the response tool for the entity most likely to stop your current route.
Write a short local note in the run planner so the next attempt starts with a concrete correction.
Build a repeatable door, key, audio-cue, and hiding routine before adding a new floor to the run.
Use the floor index to separate Mines, Backdoor, Rooms, and Outdoors routes instead of mixing their mechanics.
Read Figure, Seek, Rush, Ambush, and floor-specific pages before treating a route as familiar.
Choose one route and read its floor page before switching between different mechanics.
Open the named entity page and record the cue that appeared before trying the route again.
Use the Door 50 Library or Door 100 breaker page for the exact puzzle route.
Return to the guide hub for another DOORS route.
Choose the next route without mixing mechanics.
Prepare for the named encounter.
Keep a local checklist and next-run note.
Compare roles when the next route needs a broader plan.